Catch items have been completely recoded to be a secoondary function, allowing any item to be used for capturing adopts in explore.
This change will make capture items easier to obtain, allowing us to add new capture categories: fruit, egg, bling, flower, vaggie, and sweet.
This also allows creators more freedome to choose functions for their items.
All capture items have been converted to adoptexp as their main function (this can be changed by creators in the item panel). We've also switched adopt exp items over to having the yellow background that capture items used to have, since this is easier to see than the old red backgrounds.
If you encounter any issues or bugs, please report them in the bug reports forum.
There's a new early area called Dark Cave!
It may take some time before this area gets populated.
Those who have been plagued by the mysterious gray background box bug will be happy to know we fixed this!
The fix will only be applied to images when they get re-rendered, so if you have an adoptable with a gray box on it, you will need to reset their image.
To do this, simply move them in and then out of storage, or use the 'apply' button on the recolor page if you have recolor access (you don't have to change any of the layers, just hitting the apply button alone should do it).
Images are also reset regularly on the site through various features, so we expect affected adoptables will eventually fix themselves over time.
If you have any adoptables, species, or items that have a gray box even after the image has been reset, please let us know in the bug reports forum.
The December 14th 2020 opening date is being pushed back to an unspecified date.
We are making great time and all intended features are still going to make the deadline we had set, but we're concerned about communication about what the date was for. We want to make sure all players understand that 4dopt is still in early development (and will continue to be well after Dec 14th 2020), so we're going to leave the early access code as a confirmation to help communicate "hey, we're still testing this thing out' to new players.
What we intend for December 14th of 2020: The backbone coding for 4dopt will be done, and we will have updated our disk space to accomodate more players. The site will be more stable and able to handle more testers/players on a technical level only (not gameplaywise). The site will continue to change rapidly, features are not set in stone, 4dopt still need more features, gameplay improvements, guides, rebalancing, layout fixes, bug fixes, etc.
Thank you everyone for testing out the game!
There is a new feature called egg hatching, which allows you to create an adoptable from an item.
Species Creators can add 'hatch items' for their layer groups in the new 'Hatching' panel. Each layer group can have a hatch item selected, allowing that species of that layer group to hatch from the item (this is randomized if you have more than one species selected for that item).
There can be up to 5 layere grups assigned to an item, allowing multiple layer groups to be randomized for the adopt that hatches from it.
You can either use your own items as hatchables, or use items that other creators have provided.
Item creators can allow others to use their items by turning permissions on through the item panel.
You can also use this feature for not just eggs, but any item (if you want to get creative) such as magic scrolls or other summoning items.
We have also added a new collection category for eggs.
All adopt reserves have been reset alongside a bug fix that caused reserves to not be properly deleted after a sale (which causes the adopts to show up incorrectly in searches).
If you had any adopts reserved for you or others, these reserveations will need to be redone.