4dopt.com will be opening to public access on December 14th of 2020.
When we officially open, the earlyaccess code for registration will no longer be required and the site will be officially open to the public.
What the opening of 4dopt means:
After December 14th, 4dopt will be done with the earliest phase of development. We will still be in development, but the game will be more stable and presentable than before. We will have worked out most if not all known bugs, and have a more stable game.
After December 14th, we will continue to add more features and expand the site.
Although it's unlikely due to the generous deadline (most of things have already been finished, we are mainly just touching it up), we will postpone the opening if needed. We also may re-close the registration at any time if needed.
The recolor page has received another update!
You can now adjust settings of new markings before they are added.
You can now donate and place tickets to win adopts with the new raffle feature!
How it Works
You can either donate an adopt to the raffle, or buy tickets (or both!).
As a donator, you can place up to 5 adopts per day into the raffle (depending on your level). You do not get anything in return, but can give others the chance to win your pretty adopt! You can also attach items as treasures to donate items.
As a ticket buyer, you can put tickets into a bag for a chance to win the adopt at midnight.
Raffle winners will be drawn each day around midnight (4dopt time) and the raffle will be cleared out. If an adopt has no tickets placed for them, they will stay for the next day's raffle.
Let us know in the bug reports forum if there are any bugs with the new raffle feature. We will continue developing this feature as needed until it is working optimally.
There is a new type of item functionality called containers.
Any item can be a container.
When opened, they will randomly give the player one of the items that's assigned to be inside.
To add items to containers, go to your item manage page and click 'distribute'. The option to add items to containers will appear at the button of this page.
In the dropdown, you will be able to select any of your own items to be a container, or choose from items that other users have made available as containers.
To make your items available as containers for other creators to use, go to the 'Basic' section of your item management panel. You can set this option to 'ALLOW.'
We have also updated item pages to show which containers an item can be found in.
The Referral Giftbox's functionality has now been coded in!
This item already existed and was programmed in from the start, but was unreleased, so if you earned one, it will NOW show in your inventory!
These can be earned by referring other players to the site. They are given out when credit purchases are made by the user you referred.
They currently contained a single randomized item, which is set to either be a Golden Dumbell or Bag of Love Candy. If you aren't interested in either of these items, we recommend waiting to open them later as we plan on eventually adding more items to them.
We are also working on adding customizable container items, which will be coming soon! Any item will have the capability of being a container as an additional use. Creators will be able to allow or disallow their items to be used as containers by others as well.
Just a heads up that we have updated the item and species panels to improve the layout. This included separating the item page into separate panels, connecting the panels, and moving tags to the release panels for both items and species.
Our goal for this was to make the site easier to navigate for newbies (making it more of a step-by-step process with smaller chunks), and making room for more features (since we have been adding a lot of things,. and still have more to go).
We are currently working on more navigation updates, and addressing scrolling issues/other layout concerns. Stay tuned!
The recolor page can now add new markings at the same time as editing current ones!
To all our testers, please let us know if you have any issues with this. We need to make sure this is fully functional and debugged before moving forward!
This 'preview adding markings' feature brings us a step closer to having recolor items. The next step will be adding hue sliders, hex, opacity, and other options for previewing new markings—and once that's done we can add recolor items!
For now, previewing new markings only handles default settings.
There are now some small rewards you can get for posting!
A new achievement category has been added for overall post count (this includes both forums and chat).
When posting as an adopt, the adopt will now get +1 exp as a bonus.
Do not spam the regular forums and chat. We have added a spam section that you are welcome to spam in, though! Go nuts in the spam section!
The storage reduction has gone through. For those who want someone to hold adopts for them, Eve is offering to hold them for up to 1 year. Feel free to reserve adopts to user ID #6 for this.
We will be going forward with updates to the cost of upgrades later tonight (if you want upgrades at the current price, be sure to get those today before this update).
We have updated artist links on profile. They are now only visible to staff and are strictly used for artist access and applications/verification of art.
The random amounts formula for items has been updated to address the issue of potentially rolling a low amount on a large quantity being used (for example, using 50 PTS items and getting only 500, the lowest possible amount).
The old formula (for PTS items as an example) was:
randomize(10-100) * quantity = points gained
As a result, you would get one roll for all 50 items being used. This creates a high risk situation and many players prefer to use items one at a time to avoid the risk.
Here's the new formula for PTS items:
10 * quantity = lowest possible roll
100 * quantity = highest possible roll
randomize(lowest possible roll-highest possible roll) = points gained
This new formula combines the lowest and highest possible rolls based on the quantity, then rolls the result.
This has been applied to PTS and EXP items.