All adopt reserves have been reset alongside a bug fix that caused reserves to not be properly deleted after a sale (which causes the adopts to show up incorrectly in searches).
If you had any adopts reserved for you or others, these reserveations will need to be redone.
Level bonus (such as adopt slots) have been extended out to level 1,000 instead of 500.
This was done to help with potential balance issues, especially later down the line.
We have given out extra experience to players who are most affected (you may notice a level boost) and Secret Scrolls that can be used for more level boosts.
Thank you all for your patience. 4dopt is still only 3-4 months old at this time, and we are going through many turbulant early access changes.
Our goal is to finish most of the big changes before December 14th, but this deadline might be extended to make time for more work to be done on core features and balancing.
We've adjusted some of the explore and mass explore in regards to energy output due to balancing issues.
Recently, we wanted to make energy was plentiful, but they wound up too plentiful, to a point where it's causing lag and other issues currently.
We've scaled back the energy a bit, and reverted the yields to a chance between 5 and 10 energy per use (rather than always gaurenteeing 10) to help prevent this in the future.
Code (such as HTML, CSS, etc.) has been disabled in customizable areas.
We are working on fixing an issue and recommend users wait a little bit for the upcoming updates on this.
A 'high level account bonus' has been added to explore. When you gain experience from shooing or random explore events, you may now get a bonus depending on your level. The higher level your account is, the higher the bonus.
These bonuses are not particularly high, but make it beneficial to use only one account (rather than having multiple accounts). While we allow users to have multiple accounts, the game is designed to have greater benefit for single account use.